3rd Year Project
3rd Year Project
UX Designer and Developer
  • Project Management
  • UX Design
  • XR Development


LOCATE uses augmented reality (AR) to provide relevant information to backcountry campers regarding camp locations. The simple UI puts the AR front and center, avoiding separating the user from their environment. The AR presents common symbols and colours to ensure that every camper recognizes the difference between a safe or dangerous site. Using both image and plane recognition, LOCATE can process both a Map and Explorer Mode without an active internet connection. Created in collaboration with Steven Tran.

Problem Statement

How might we help backcountry campers select an optimal campsite?

Outcome Goal

The goal of LOCATE is to provide backcountry campers with a system to visually see possible camp locations and safe areas to place their shelter and tent.



We came to our idea of a camp orientated app by first exploring the Alberta Human Rights topics and brainstorming where we could implement AR. We expanded these ideas to simple concepts we could pursue. Next, we conducted primary and secondary market research on preexisting apps and decided to develop an app for the camping industry. To finalize our concept, we conceptualized ideas that would be beneficial to augment.

Researching existing AR applications


After determining the concept of the app, the user experience was next. By sketching out the basic functions, we developed a better understanding of the user flow. These sketches were turned into paper prototypes we used to test our proof of concept and ensure that it fulfilled the features we outlined above.

Initial UX sketches examining the user flow and UI.


The user experience was vital, therefore we turned our sketches into a basic wireframe that we test and ensure that the users were able to navigate the app and its features easily. The creation of the wireframes and testing was conducted using AdobeXD.

UX wireframes developed in AdobeXD

Persona and Scenarios

To better understand how our target audience would use the application we developed a persona. From this persona, we then created scenarios where the application would be used to ensure that it met our goals.

Target audience persona for Locate
Two scenarios and there mode on Locate
Scenario 3 Explorer mode setting up camp


Application Release

The first iteration of the app was developed using AR foundations in Unity and tested with Xcode. Upon successful testing the proof of concept was released on the App Store. In addition we produced a mini documentary that provides a high level overview of the creation of the app including paper prototyping and application testing.



Plan for multiple iterations at each stage of the process.

Working with emerging technology such as XR, limited reference material is available resulting in a small amount of secondary research available requiring more primary research obtained through testing. Information from this testing will be reflected in changes to the app proof of concept or prototype and in our case lengthening the timeline.

Develop a foundation to build from.

By creating a solid foundation of pre-production material such as a proof of concept, personas and storyboards we had a starting point to jump from. When testing our prototype and developing the application we referred back to it asking if it if the changes we made still reflected our user group.